Saturday, August 31, 2013

Call of Cthulhu characters in a video game

Despite never having played Call of Cthulhu (I'm too self-conscious for role-playing), I do like the concept and possibilities, and often think of ways it could be translated into the realm of video games. One of the key aspects I would love to see is the character creation system. There are many games where you can create your character, but in most cases, you can still do anything any other character can do. Where I see potential in the Call of Cthulhu system is that it is random, for one, but also that one character might not be able to do something due to a trait of their's, and would hence have to find another way. As an example, say the player needed to get into a sewer. If their character has high strength (STR), they might be able to just lift up a manhole cover, whereas if their character had low strength, they would instead have to find another way in. This variation in play, based solely on character statistics fascinates me, as it's something I have never seen. I'm guessing this might exist in an RPG game somewhere, but the games I'd like to see it in are first- or third-person action/adventure games. If such a system was put in place, nearly every playthrough would be different, and would greatly increase replay value. Not only that, the multitude of necessary options would add to the interest and creativity applied to level creation.

As a demonstration of how this could effect play, I'm going to run through some possible character stat combinations...

Strength and Constitution

Strength (STR) is pretty self-explanatory and can easily be transferred to the video game medium. It's basically muscle-power, and would effect such activities as lifting, pushing, pulling, throwing, as well as hand-to-hand combat. Constitution (CON) is analogous to fitness, or stamina, from what I've read. As many games already implement, stamina determines how far you can run before becoming puffed. In Call of Cthulhu, however, it also determines a character's resistance to drowning or suffocation, as well as poisons or diseases. If a single attack takes more than half their hit points (HP), a CON roll is used to determine whether they fall unconscious from shock. CON also factors into maximum HP (averaged with Size). Imagine starting a game with a third of the hit points you had the last time you played it! It's this variability that I think computer games are sorely lacking.

As a guide of sorts, I created this little table to show the different types of characters such variation can create (as well as the chances of getting said combination):

STR Low Average High
CON 3-7 8-13 14-18
Low Bookworm Couch Potato Bear
3-7 2.6% 11.0% 2.6%
Average Lean Average Weekend Warrior
8-13 11.0% 45.7% 11.0%
High Health Nut Athlete Gym Junkie
14-18 2.6% 11.0% 2.6%

I think each type is pretty self-explanatory, but if there's any that leave you scratching your head, just hit me up in the comments. As you can see, however, each character type would play a little differently to the others. For instance, imagine there was a door, barricaded from the other side, with only a gap of about a foot. A "Bear" might not be able to squeeze through, whereas a "Bookworm" would. To add even more variety, there is the next major trait...

Size

Size (SIZ) is said to be an average of height and weight. The manual says it determines whether a character can see over something, or how easily they can hide, but I think it would be more complicated than that. In my mind, a short, obese character could be the same size as a taller, thin one. Hence, the taller character would see over objects easier, but would probably have more trouble hiding. This disparity lead me to create another table to help me wrap my head around the concept. I listed the 95% range of real-world height and weight figures against the 8 to 18 range of the game and then averaged where they intersected. To help decipher the numbers even further, I overlaid colours representing the Body Mass Index (BMI) of each intersection. In the end, I think it came out as a pretty useful little graphic that might even be helpful to players of the RPG:

Click to enlarge

I use this table in combination with the STR and CON one. Say your character has low CON and STR. This means they would be scrawny and unfit, so probably underweight. You then find their SIZ line on this table and head to the "underweight" end (upper orange or red). Conversely, if your character is a "bear", they're going to be obese, so you would head to the dark red end of their SIZ line. Where you land then determines your character's height and weight. Make sense? If height and weight were actually realised in a game context, it would open up even more game possibilities. Imagine that a floorboard is weakened, breaking under the weight of a heavier character, dropping them into a secret room that a lighter one wouldn't have found, or a tall character being able to reach a ledge that a short one couldn't.

There are several other characteristics used in the game, but I just wanted to mention two more of them here as they are ones I don't think I've seen used in a game before:

Appearance

Appearance (APP) is obviously how attractive a character is, or whether they present themselves well. This is useful for social encounters in Call of Cthulhu, and I can imagine it would be the same in a video game. Very low APP might result in stares from NPCs, or even audible judgement from rude ones. Alternatively, high APP might result in smiles or wolf-whistles. Not only this, APP might play a part in conversation trees. If a pretty character asks for information, an NPC might be more forthcoming with information than if the character is ugly.

Education

In Call of Cthulhu, Education (EDU) is the number of years of schooling the character has, and as such, signifies the knowledge they possess. In a video game context, I imagine this as affecting the dialogue of the character more than anything. As an example, say the player discovers a book written in Russian. If their character has high EDU, they might say, "Look's like Russian," whereas a character of low EDU might respond with, "It's in some other language." Or if they find a map displaying Africa, a low EDU character might say, "Is that South America?" As with APP, it could also play into NPC conversations. A character of higher EDU might have more options, knowing different tangents to enquire about. EDU also determines the number of points a player has to distribute to Occupation Skills, which is something I'll discuss next time.

If you're still reading this, I'd just like to say thank you, and feel free to comment about anything discussed here :)

Saturday, April 13, 2013

My Top 10 Marvel Characters (2013)

Like most things in life, a person's favourite things are constantly evolving, and comic characters are no different. Unlike my previous list, I'm going back to doing a separate Marvel list, simply because I love so damn many of their characters. Also unlike the previous lists, I'm not sorting this one, and just leaving it alphabetic. It's just too hard to say who's better than who... although Moon Knight will always be on top ;)

Beast



Beast has been a favourite since the 90's when I was watching the animated series.


Daredevil



Daredevil is a fairly recent addition. Despite hating the Ben Affleck movie, it made me like the character.


Doctor Strange



Doctor Strange is an anomaly on this list as I generally hate magicians. I think the reason Strange is different it that beneath it all, he is quite a flawed character.


Hellcat



Hellcat is another fairly new discovery for me. I discovered her while researching Hulk and Doctor Strange, and hence, finding The Defenders.


Hulk



Do I really need to say anything about Hulk at this point? :)


Man-Thing



I'm still not entirely sure of Man-Thing's standing in the Marvel Universe, but I've heard that he's returning soon in Savage Wolverine, which is pretty exciting.

Moon Knight



I'm pretty sure everyone is aware of my Moon Knight obsession by now :P


Ms. Marvel



I'm adding Ms. Marvel to this list and not her current moniker, Captain Marvel, as I think her new incarnation is just terrible. I tried reading her latest series, but it was just nowhere near as good as the old Ms. Marvel, I'm sorry to say.


Rachel Grey



Rachel's another new discovery. I first learned of her when reading Wolverine and The X-Men and she's been a favourite ever since.

Spider-Man



This one's pretty obvious, right? :)

Wednesday, June 13, 2012

My Top 10 Comic Characters (Updated)

Every comic reader has their favourite characters and I think you can tell a lot about a person from who they are. It wasn't long ago that I posted mine, but that was before I started reading DC (when the New 52 came along), so here is the new, updated list:

10. Bleez



I've really been digging the Red Lanterns series, as well as New Guardians, and Bleez stars in both, earning her this placement. If she had stayed one of Atrocitus' mindless thugs, he would be here in her place, but since regaining her mind, I think she has becoming a very cool and compelling character.

9. Man-Thing



Man-Thing was on my last list, but he's slipped a few places simply because he's currently in hibernation and I don't know what they have planned for him in the future. The way he was written in Thunderbolts was super cool, but depending on where they take him next could influence his future placement on the list.

8. Beast



Beast hasn't moved from his place at #8. He's still my favourite X-Man. I haven't particularly liked the way Jason Aaron has been writing him in Wolverine and the X-Men, but it has never been so bad that I lost interest in the character. In fact, I just watched X-Men: Last Stand the other night and thought, as always, that Beast was the best part of the film.

7. Daredevil



Mark Waid has been doing a really great job with Daredevil, cementing his place, once again, at #7 on my list. I really wish a game developer would jump on the license and bring us a video game already. I recently learned of a cancelled game intended for the PS2 that looks like it would have been cool:



6. Flash



Flash has always been one of my favourite characters. I can't believe I ever left him off the last list. I just think that super-speed would be an awesome power to have. From your perspective, you would essentially be slowing down time, and who doesn't need more time in their day-to-day life.

5. Aquaman



A very recent and very surprising addition to the list. Before the New 52, I was of the publicly-shared mindset that Aquaman was a joke--useless out of water, talks to fish, that sort of thing--but now, not only is he one of my favourite characters, his new series is one of my Top 10. I've since checked out some back-issues, but they've got nothing on Geoff Johns' run, so it makes for some hard reading. All I'll say is that I'm glad he doesn't have the water or hook hand any more.

4. Red Hood



Before September, I knew nothing of this character. I'd heard of Jason Todd, but only knew the name and that he was once a Robin. With the combination of his new series and the Under The Red Hood DVD that came with my Arkham City pre-order, he has earned the title of my #1 DC character. He's like a cool Batman (cue fanboy rage).

3. Spider-Man



The Top 3 characters are still the same as before. Spider-Man has always been on the list...

2. Hulk



... as has Hulk.

1. Moon Knight



But #1 still remains one of my most recent discoveries: Moon Knight. He's like a bad-ass Batman (cue even more fanboy rage :P ).

Sunday, January 1, 2012

My Top 10 Comics of 2011

As someone who was basically just a Marvel-reader at the end of 2010, the year of 2011 has been a big turning point as Marvel now take up less than half of my pull list. So which Marvel titles remain? Which other titles made the cut? Let's see, shall we...

Tuesday, October 4, 2011

DC Comics - The New 52 - Week 4...


If you're not aware, DC Comics have recently relaunched their entire line of books, and as someone who has never read any DC before, I thought this would be a good time to jump on-board. Once I started reading them, however, it occurred to me that I might lose track of which ones I do and don't like, so I've decided to do mini-reviews for each as I go.

I've rated each one I've read, given my quick thoughts, and a final verdict. "Subscribe" means I'm on for the ride, "Pull" means I'm not sold and will see how the next issue or two pan out, whereas "Drop" means I have no interest in reading any further issues.

Week 4
All Star Western
Writing:
Art:
Overall:
Thoughts: Red Dead Redemption has raised the bar for Westerns and this didn't meet it.
Verdict: Drop
Aquaman
Writing:
Art:
Overall:
Thoughts: Beyond every expectation I had, I really liked this this.
Verdict: Subscribe
Batman: The Dark Knight
Writing:
Art:
Overall:
Thoughts: Felt like the game. Make of that what you will.
Verdict: Pull
Blackhawks
Writing:
Art:
Overall:
Thoughts: A-Team meets G.I. Joe.
Verdict: Drop
Green Lantern: New Guardians
Writing:
Art:
Overall:
Thoughts: Surprised to be liking these Lantern books.
Verdict: Pull
I, Vampire
Writing:
Art:
Overall:
Thoughts: Just another vampire story.
Verdict: Drop
Justice League Dark
Writing:
Art:
Overall:
Thoughts: Intriguing.
Verdict: Pull
Superman
Writing:
Art:
Overall:
Thoughts: Bit wordy.
Verdict: Pull
Teen Titans
Writing:
Art:
Overall:
Thoughts: Didn't grab me.
Verdict: Drop
The Flash
Writing:
Art:
Overall:
Thoughts: This is what I want a Flash title to be like.
Verdict: Pull
The Fury of the Firestorm
Writing:
Art:
Overall:
Thoughts: Just terrible.
Verdict: Drop
The Savage Hawkman
Writing:
Art:
Overall:
Thoughts: Pretty damn cool.
Verdict: Pull
Voodoo
Writing:
Art:
Overall:
Thoughts: I'm intrigued.
Verdict: Pull